Pengenalan Game 3D Artist

Mengenal teori dasar game 3D artist, teknik modeling, texturing, rigging, animasi, lighting, software 3D, serta workflow Blender, Maya, 3ds Max, Substance, Unity, dan Unreal.

DALAM PENGEMBANGAN
⭐ 4.8 • Level Dasar • 10 Pertemuan • Game 3D Artist
3D Artist Preview

Capaian Pembelajaran

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Memahami peran game 3D artist dalam produksi game
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Mengenal pipeline 3D asset dari konsep ke engine
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Membedakan modeling, sculpting, UV, texturing, rigging, dan animation
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Mengenal software 3D seperti Blender, Maya, 3ds Max, ZBrush, dan Substance
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Memahami workflow Blender ke Unity
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Memahami workflow 3D asset ke Unreal
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Mengetahui kebutuhan optimasi asset 3D
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Menyusun asset plan untuk game 3D sederhana

Akses Pratinjau


Silabus Materi

10 Materi • 3D Art Theory • Software • Pipeline ke Engine

1. Peran Game 3D Artist 4 materi • 30min
📘 Acuan: Pipeline produksi visual 3D game
📖 Deskripsi: Tugas 3D artist dalam tim game
🎥 3D artist vs 3D animator vs technical artist 9:00
🎥 Asset 3D sebagai elemen gameplay 8:00
2. Pipeline Produksi Aset 3D 4 materi • 40min
📘 Acuan: Alur produksi asset 3D game
📖 Deskripsi: Concept, blockout, modeling, UV, texture, rig, animation, export, engine setup
🎥 3D asset pipeline overview 10:00
🎥 Asset checklist 3D 10:00
3. Software 3D untuk Game 4 materi • 35min
📘 Acuan: Perangkat produksi aset 3D
📖 Deskripsi: Blender, Maya, 3ds Max, ZBrush, Substance Painter, dan Unity/Unreal
🎥 Memilih software 3D 10:00
🎥 Open source vs industry standard 9:00
4. Dasar Modeling untuk Game 4 materi • 40min
📘 Acuan: Produksi model 3D
📖 Deskripsi: Low poly, high poly, topology, edge flow, dan modular modeling
🎥 Low poly vs high poly 10:00
🎥 Topology untuk game asset 10:00
5. UV Mapping dan Texturing 4 materi • 40min
📘 Acuan: Persiapan material aset 3D
📖 Deskripsi: UV unwrap, texture map, PBR, normal map, roughness, dan metallic
🎥 UV mapping concept 10:00
🎥 PBR texture workflow 10:00
6. Rigging dan Animasi 3D 4 materi • 40min
📘 Acuan: Persiapan karakter 3D untuk game
📖 Deskripsi: Bone, rig, skinning, weight painting, dan animation clip
🎥 Rigging overview 10:00
🎥 Animation clip untuk game engine 10:00
7. Blender ke Unity 4 materi • 40min
📘 Acuan: Pipeline export 3D asset ke Unity
📖 Deskripsi: FBX export, scale, material, prefab, collider, dan scene setup
🎥 Export FBX dari Blender 10:00
🎥 Import asset ke Unity 10:00
8. 3D Asset ke Unreal Engine 4 materi • 35min
📘 Acuan: Pipeline aset 3D ke Unreal
📖 Deskripsi: Import FBX, material, Nanite overview, collision, dan level placement
🎥 Import FBX ke Unreal 9:00
🎥 Kapan asset 3D cocok ke Unreal 9:00
9. Optimasi Asset 3D 4 materi • 40min
📘 Acuan: Efisiensi aset untuk real-time game
📖 Deskripsi: Polycount, LOD, texture size, draw call, collider, dan performance
🎥 Polycount dan LOD 10:00
🎥 Texture memory dasar 10:00
10. Mini Project: 3D Asset Plan 4 materi • 45min
📘 Acuan: Dokumentasi produksi aset 3D
📖 Deskripsi: Menyusun daftar aset 3D, software, pipeline, dan target engine
🎥 Membuat 3D asset plan 12:00
🎥 Presentasi workflow 3D 10:00